Monday, 24 March 2014

GDD

EPIC MONSTER STOPPING GAME OF UNICORNS!!!

Game Concept

This game will be a turn based RPG game where the player must use a mystical button, they will be able to unlock various features as they progress through the game.

Game synopsis

The player must work their way through many different landscapes facing down hundreds of foes. Though completing levels the player unlocks new items, upgrades, achievements, enemies and skins. The player can also unlock new skills and spells to use in combat via leveling up.

Gameplay elements and features

The gameplay aspect of the game consists of a single button in the centre of the screen in which the user presses to open a menu which allows them to choose what ability or spell they wish to use. Some spells can be used in combo with one another to create more devastating attacks, for example; Belch of flame + Gust of 'wind' will create an explosive reactions.

Market consideration

There are no other games that I know of that are the exact same as this game, though there has been a mini-game implemented into another game called ‘The Stanley Parable’ in that game you are supposed to stop a baby from crawling into a fire.

Platform

The main platform in which this game would work very well with would be smart phones and tablets, this is because the game requires minimal graphic use and has a very simple control system. Below is an example of the battle scenario that occurs in the game.

Story synopsis

The plot to the story is that there is an average guy with an average life just walking down the street when he hears a strange groaning noise down an alley, he goes against his better judgement and decides to investigate, upon reaching the end of the alley he finds a horse like creature with a horn on its head in pain, the creature looks up to the man and as if by magic the mans thoughts are invaded with images of distant lands swarmed by creatures beyond his imagination, once the flashbacks finish the unicorn is gone and all that is left is a button in its place, the man presses the button and his adventures begins.

Look and feel

This will be a two-dimensional game with a cartoon theme to it, the main feel to the game will be adventurous as it will have lots of advanced animations to create a powerful effect on the player as well as music that is a cross between adventure music that would be expected of from an RPG and electronic music. 

Game objective

The game objective is to save the unicorn lands and save other zones from the tyranny of the evil doers and upgrade all of the possible up-gradable material such as all the additional content features listed above (skins, landscapes, enemies).

Game mechanics

The game mechanics will consist of the player pressing the button to open a new menu that displays the elemental/physical trees of abilities, then the player must choose one of these trees, once this is done the player can then choose an ability, after the ability has been chosen the enemy will receive damage and lose a portion of their hit points. Once the player has finished their turn the enemy then gets an option to attack and cause damage to the player.

Menu systems

There will be a few menu systems, the opening menu, the upgrade menu, the character/enemy selection menu and the scene selection. Each menu will be fully equipped with rainbow animations that are constantly moving across the screen with unicorns that travel across those rainbows. The in game menu will be a simple click to navigate system that allows the player to choose their ability as described above.

Controls    

The controls of the game consist of a single button that is directly in the centre of the page, this button will allow the player to navigate the abilities menu when in a battle. When the player is in the opening menu they can navigate though the menu via touching the buttons and swiping the screen to view other menus (Such as; achievements, upgrades or skills)

In-game information

In game information can be accessed via the options menu and then by clicking on the help option. This will open a list which contains a list of possible problems that the users could be experiencing, the user can then select one of the problems and a solution will appear on the screen, if the problem that user is experiencing is not displayed on the screen then they will have the option to submit a bug to the developers whom will quickly rectify any problems found in the game and send out a new update to keep the game working at full potential.
Other game information like credits and instructions can be also found in the options section of the menu allowing the user to see all of the credits that detail each person whom helped in developing the game and what role they undertook to get the game created. As for the instructions they will be displayed at the start of every game session and can be view directly from the options menu even though it is just one button the user may have need assistance in how the game works as far as upgrades, skins, landscapes and selecting new enemies.

Character movement and interaction

There is no direct character movement but the player will be able to interact with the landscape or the characters and enemies by touching them on smart devices. For example if the user were to touch a character whilst in game they may perform a selection of activities such as; a dance, taunt, joke or a selection of phases that have been implemented for each playable character. The main character will be to the left hand of the screen and will move to do abilities, for example 'Summon Volcano' will cause the player to raise his/her arms with flaming hands and bring forth a volcano in the background which will rain down molten fireballs upon the enemy.

Character health and power

The character will have a set amount of health points which can deplete during combat, it is displayed as a red bar above the character, enemies will also have this red bar above them. Additionally the player will have a blue bar above them, this represents mana (the form of energy used to cast spells and skills).

Camera Systems

The camera angle of the game is from a side on angle, the game can be turned to the side to create a narrow view of the game as it will turn to the orientation that the player is holding their device in.

Gameworld

The game world will encompass the Earth, once the player has completed the Earth levels they will be able to progress into space, this will give them access to all of the planets in the solar system where they will encounter many enemies, if the space levels are complete then they will be able to move through dimensions and fight enemies of all shape and size.

Game physics

The physics of the game will vary dependent on what location your character is in, for example if the player is on earth the physics will be that of earth and the same with other locations like the moon or space in general.

Non-player Characters

There will be a wide variety of NPCs both friendly and enemies, the friendly NPCs consist of villagers or mythical creatures that the hero must save in order to progress through the game, also some of the friendly NPCs will offer reward points and buffs which are used in order to power up your button or change your characters appearance. Enemy NPCs will have a chance to drop items than can also be used to improve your character and weapon.

Lighting

The lighting of the game will change dependent on the time of the day, this will be for ambience. There will also be shadows that follow underneath the player if the player moves, although they will not be very detailed, it will be just a dark circle or oval (dependent on the time of the day) that is faded on the edges.

Concept art

This is an example of the tutorial video, staring Toot Orial

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