EPIC MONSTER STOPPING GAME OF UNICORNS!!!
Game Concept
This game will be a turn based RPG game where the player must use a mystical button, they will be able to unlock various features as they progress through the game.
Game synopsis
The player must work their way through many different
landscapes facing down hundreds of foes. Though completing levels the player
unlocks new items, upgrades, achievements, enemies and skins. The player can also unlock new skills and spells to use in combat via leveling up.
Gameplay elements and features
The gameplay aspect of the game consists of a single button
in the centre of the screen in which the user presses to open a menu which allows them to choose what ability or spell they wish to use. Some spells can be used in combo with one another to create more devastating attacks, for example; Belch of flame + Gust of 'wind' will create an explosive reactions.
Market consideration
There are no other games that I know of that are the exact
same as this game, though there has been a mini-game implemented into another
game called ‘The Stanley Parable’ in that game you are supposed to stop a baby
from crawling into a fire.
Platform
The main platform in which this game would work very well with would be smart phones and tablets, this is because the game requires minimal graphic use and has a very simple control system. Below is an example of the battle scenario that occurs in the game.
Story synopsis
Look and feel
This will be a two-dimensional game with a cartoon theme to it, the main feel to the game will be adventurous as it will have lots of advanced animations to create a powerful effect on the player as well as music that is a cross between adventure music that would be expected of from an RPG and electronic music. 
Game objective
The game objective is to save the unicorn lands and save other zones from the tyranny of the evil doers and upgrade
all of the possible up-gradable material such as all the additional content
features listed above (skins, landscapes, enemies).
Game mechanics
The game mechanics will consist of the player pressing the button to open a new menu that displays the elemental/physical trees of abilities, then the player must choose one of these trees, once this is done the player can then choose an ability, after the ability has been chosen the enemy will receive damage and lose a portion of their hit points. Once the player has finished their turn the enemy then gets an option to attack and cause damage to the player.
Menu systems
There will be a few menu systems, the opening menu, the
upgrade menu, the character/enemy selection menu and the scene selection. Each
menu will be fully equipped with rainbow animations that are constantly moving
across the screen with unicorns that travel across those rainbows. The in game menu will be a simple click to navigate system that allows the player to choose their ability as described above.
Controls
The controls of the game consist
of a single button that is directly in the centre of the page, this button will allow the player to navigate the abilities menu when in a battle. When the player is in the opening menu they can navigate though the menu via touching the buttons and swiping the screen to view other menus (Such as; achievements, upgrades or skills)
In-game information
In game information can be accessed via the options menu and
then by clicking on the help option. This will open a list which contains a
list of possible problems that the users could be experiencing, the user can
then select one of the problems and a solution will appear on the screen, if
the problem that user is experiencing is not displayed on the screen then they
will have the option to submit a bug to the developers whom will quickly
rectify any problems found in the game and send out a new update to keep the
game working at full potential.
Other game information like credits and instructions can be
also found in the options section of the menu allowing the user to see all of
the credits that detail each person whom helped in developing the game and what
role they undertook to get the game created. As for the instructions they will
be displayed at the start of every game session and can be view directly from
the options menu even though it is just one button the user may have need
assistance in how the game works as far as upgrades, skins, landscapes and selecting
new enemies.
Character movement and interaction
There is no direct character movement but the player will be
able to interact with the landscape or the characters and enemies by touching them on smart devices. For example if the user were to
touch a character whilst in game they may perform a selection of activities
such as; a dance, taunt, joke or a selection of phases that have been
implemented for each playable character. The main character will be to the left
hand of the screen and will move to do abilities, for example 'Summon Volcano' will cause the player to raise his/her arms with flaming hands and bring forth a volcano in the background which will rain down molten fireballs upon the enemy.
Character health and power
The character will have a set amount of health points which can deplete during combat, it is displayed as a red bar above the character, enemies will also have this red bar above them. Additionally the player will have a blue bar above them, this represents mana (the form of energy used to cast spells and skills).
Camera Systems
The camera angle of the game is from a side on angle, the game can be turned to the side to create a narrow view of the game as it will turn to the orientation that the player is holding their device in.
Gameworld
The game world will encompass the Earth, once the player has
completed the Earth levels they will be able to progress into space, this will
give them access to all of the planets in the solar system where they will
encounter many enemies, if the space levels are complete then they will be able
to move through dimensions and fight enemies of all shape and size.
Game physics
The physics of the game will vary dependent on what location
your character is in, for example if the player is on earth the physics will be
that of earth and the same with other locations like the moon or space in
general.
Non-player Characters
There will be a wide variety of NPCs both friendly and
enemies, the friendly NPCs consist of villagers or mythical creatures that the
hero must save in order to progress through the game, also some of the friendly
NPCs will offer reward points and buffs which are used in order to power up
your button or change your characters appearance. Enemy NPCs will have a chance
to drop items than can also be used to improve your character and weapon.
Lighting 
Concept art 
This is an example of the tutorial video, staring Toot Orial


